#include <iostream>
#include "AnimationLoader.h"
#include "GraphicsMain.h"
#include "AnimNui.h"

#define DEBUG_MODE

using namespace std;

extern AnimationList;
AnimationList* animationList;
//AnimNui kinectInterface;

int main(int argc, char* argv[])
{
	animationList = AnimationLoader::Initialization();		
	GraphicsMain::GraphicsMainFunction(argc, argv);
	return EXIT_SUCCESS;
}
